question how do you add mods to the game and where do you find the mods?
The Ultimate Nerd Game
A downloadable game for Windows, macOS, and Linux
In The Ultimate Nerd Game, you are given simple, basic pieces for circuit building. Assemble them together to create intricate machines of stunning complexity. In this first person logic sandbox, the only limit is your imagination.
The Ultimate Nerd Game
A game from Mouse Hat Games
Programming & Game Design by Jimmy Cushnie
Sound Design by Emmanuel Lagumbay
Title art by Daniel John
Additional graphic design by Ben Longley
Quality Assurance: Ben Longley & Daniel John
If you'd like to contact me, please send me an email: firstname.lastname@example.org
The project is currently in the alpha stage of development. While in alpha, TUNG is completely free. All alpha versions will be free forever, but beta versions and forward will cost money.
Older versions of TUNG can be downloaded here.
|Platforms||Windows, macOS, Linux|
|Made with||Unity, Blender, Paint.net|
|Tags||building, circuit, First-Person, logic, Sandbox, Singleplayer, tung|
|Average session||About a half-hour|
|Links||Community, Community, Mailing List, Twitter|
Unzip the file and then run the extracted executable.
- The Future of The Ultimate Nerd Game75 days ago
- TUNG Multiplayer Mod - Big Public Test announcementMay 29, 2018
- Update 0.2.6: Wow These Bugs are EmbarrassingApr 09, 2018
- Update 0.2.5: I Finally Fixed the JumpingApr 08, 2018
- Announcing The Ultimate Nerd Game 2Apr 01, 2018
- Update 0.2.4: modded components, undo board delete, and moreMar 29, 2018
- Update 0.2.3: fixes, tweaks, and a Linux release!Mar 26, 2018
- Update 0.2.2 and a new trailer!Mar 23, 2018
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Modding requires the fan-created modding framework, which you can download and install here. Once you've done that, you place the mods in your "mods" folder, which will be next to the game's executable.
There's no centralized place to get mods (something we should really fix). You can download a bunch here, and here's two more. There's also this guide for creating your own mods, if that's your thing.
It works great for me on Linux but I want Multiplayer for Linux too ...... keep up the good work
game is broken
Hello, could you please provide some more information? In what way are things breaking for you?
this is my dream game thank you.
Oh wow, thank you so much. It's my dream game too, that's why I'm making it :)
I hope you'll share all the cool things you build!
This is so cool! there should be an online play or a local area network feature to share your creations
What does the snapp peg do?
It keeps crashing on my mac ): But it's okay b/c I installed windows on my mac, but just wanted to tell you that the mac version is broken. I can also help bugtest, but, did you know that you can test it by using a MAC virtual machine? I think it's pretty hard but It's possible! Though, it might just be easier to have playtesters.
Ah, I did not know that! Thank you, yes, I will use VMs to ensure Mac is working for the next version. Glad you got the game working anyways, hope you have fun :)
I think, (Much like redstone) Mabybe you should make it a little more clear which side is the input (I notice the the input usually has a longer peg) But it was kinda hard for me to figure out when I was first playing the game, other than that it is pretty straight forward! P.S are you going to add things like pistons, spinblocks, wheels etc.?
Personally I like that there is no explicit tutorial that tells you exactly how each component works; you have to do some experiments and figure it out on your own. With TUNG I want to recreate the feeling I got when I was first learning redstone, where you're figuring things out for yourself and learning as you go.
As for circuit outputs that interact with the world, I don't know. These things work well in minecraft and other sandbox games because there's an existing world to interact with, but TUNG's world does not exist in its own right. Its sole purpose is to be a location for the circuits you're building. For the duration of alpha, at least, the focus will be purely on the digital circuitry aspect, but after that anything could happen. You could probably make mods for all those things right now though: the fantastically talented pipe01 has built a modding framework for TUNG.
I agree with you on the fact that it's fun and rewarding figuring out for yourself, I just feel like later down the line critics won't share the same enthusiasm.
I've been looking for a game like this for a long time. It's....It's....It's....BEAUTIFUL!
maybe add an option to shrink down a board into one block? that would make it easier to make gates.
if anyone is have trouble opening any files just get the itcho app
I can't open the unziped file. I't just shuts down! This seemed to bee a really cool game and it's freee! Please try to fix it I'm on a mac and has macos high sierra.
I'll see what I can do for the next version. I'm really sorry it's not working for you. I've had a few mac users report that. I have very limited access to macs, and the only one I've tested the game on works fine.
Would you be willing to help me test mac builds of the game at some point in the future?
Absolutely! Would love to help
Thank you! I'll contact you when it's time.
Well, I think I've finally solved the Mac issues and I intend to launch the Mac version with update 0.2. Please send me an email - email@example.com - so I can verify with you that it's working.
This is an awesome game, but if i had to ask for one thing, maybe put in a tutorial that comes as a level that just says what each part is and what it does. even though without a tutorial this game is still a definite download.
Thank you! The omission of a tutorial is an intentional design choice. When I was first learning redstone (the inspiration for this game), I got such a sense of wonder out of experimenting with all the bits and figuring out how they worked. I want that same feeling captured in TUNG, and I'm concerned that a tutorial in the traditional sense would take away from that.
That said I really appreciate the feedback. Before the release of the full game I will definitely look into a firmer tutorial than the demo world I have now, but I will be very careful in doing so.
I'm so happy you enjoy the game :)
Great game. Terrible name.
What's a blotter do?
They let a signal travel in only one direction. Regular pegs/wires let signals travel both ways.
This is amazing. THANK YOU for creating this !
brother:HOW DO U WORK DIS DCNSDJCKNSDKJCNSKJNWEKCNWKJ
brother: (biulds nothing but a big block)
Thank you very, very much even for merely attempting to code this game. Learning needs to be fun to reach the Mommy's-Old-Cellphone-Generation, and this just might help. I'll get around to installing it at our youth center and see if anyone tinkers with it.
Welp this is officially my new favorite game. Dear cool guy making this i have a few suggestions. That aside gosh this is addictive xD my first time in and i just built a 4 bit alu. I really like the control, sound, and overall feel. I am 100% gonna make a ton of junk in this, starting with making a cpu to implement this isa!
here is the alu and my world file if anyone wants it. This game has serious p o t e n t i a l
Reading this made me melt. The whole time while making TUNG I felt so alone in my love for it because nobody I know IRL is into this stuff. That this is your favorite game is indescribably meaningful. I want to cry.
Please give me commenting privileges on your google doc (firstname.lastname@example.org) and I'll respond to all the suggestions. I don't have time tonight, but I'm excited to play with your save file tomorrow!
Will you be releasing the game for Mac and Linux? Let me know if you need help installing Linux or testing your game on it!
YES PLEASE! I'm not sure what this runs on or if it is possible, but I would love to see this on the Raspberry Pi!
If it's made with Unity, then you can't build the game for the Raspberry Pi yet, AFAIK.
I will be attempting to get those OSs working but no promises. Really hope I can do it, I want everyone to be able to play...
Out on mac, linux hopefully coming soon!
Looks awesome! Any chance you could sometime adapt it to work with macOS? I'm willing to play it but don't have Windows to run it on. Good luck with your project!